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Infinity Blade II

Infinity Blade II

November 29, 2011
Publisher:

Video Game Cat Review

Date of Review:  September 27, 2012
Format Reviewed:   iOS
Language / Country of Origin:   English / USA
Online Capability:  Players can connect to Game Center to examine leaderboards and complete achievements.  They can also participate in Clashmob, a global, social challenge where players work individually to complete larger cooperative challenges.
Prequels: Infinity Blade
Equipment Needed: None needed apart from iOS device.
Maintenance Required:
 None required except periodic updates may be released and will need to be downloaded.

Review:

Plot:  
Infinity Blade II carries off where its prequel, Infinity Blade, left off.  The main character, Siris, is on another quest against evil – to avenge his father’s death and find the Worker of Secrets.  When we first meet Siris, he is traveling to a huge, ornate estate owned by Saydhi (an immortal, called a Deathless) in order to ask where the Worker of Secrets is being held hostage.  Once discovering where he is, Siris takes on a longer quest that once again involves battling Raidriar, the God King, and all of his minions.  To free the Worker of Secrets, various seals have to be broken.  Each time a seal is broken, Siris is killed and reborn – so the game is somewhat repetitive in that the same castle tower has to be ascended numerous times (although all money, experience and items are carried forward).

As in the previous game, the game is structured around one-on-one combat – with the player using the touch screen to use their sword, cast magic spells, block attacks with their shield, and dodge enemy attacks.  Unlike its predecessor, however, players can now fight with two weapons at the same time and can use gems that give their weapons and items various characteristics (blocking against elemental attacks or raising the character’s attributes).

Cultural / Historical Value: 
Infinity Blade II was released to widespread critical acclaim, with some reviewers awarding it a perfect score.  Many critics found the game to be superior to its predecessor, citing its larger playable world, deeper storyline and enhanced roleplaying elements.

Teaching / Learning Characteristics: 
As with the previous title in the series, Infinity Blade II does not have much to offer in terms of teaching/learning.  However, players do need to employ some strategy in order to beat particular enemies – noting that some weaponry inhibit your character from dodging and that greater success can be won by fighting opposing elements against one another (fire vs. ice, etc.).

Replay Value: 
Infinity Blade II, like its predecessor, has a fairly high reply value due to the game’s RPG elements.  Players can continually advance their character by earning experience points and collecting money to buy new items.  Further, the game’s developers have regularly added new content to the title – in the form of additional items and enemies.  Finally, the game is connected to an online environment.  Players can log in to Game Center to share their high scores with friends and unlock achievements and can even participate in global social challenges via the Clashmob (where individual players work together to reach a common goal).  If gamers create their own mob, they can earn special awards and achievements.

Likely Audiences:
Obviously, those who enjoyed the first title in the Infinity Blade series will want to pick up Infinity Blade II.  Fans of RPGs and rich graphic detail will also enjoy Infinity Blade II.  Anyone who likes addictive mobile games will probably do well with this title, however.

Overall Score:
97/100

Other Reviews:
1up.com
Gamerankings
Gamespot
Metacritic
MobyGames

 

About the Author:
Shannon L. Farrell, MLIS, MS is an Assistant Professor and Liaison Librarian at Colorado State University (CSU) in Fort Collins.  Having been an avid gamer for the last 25 years, she has a great interest in incorporating videogames into library and educational environments.  She has conducted research on the topic, examining current use of videogames in libraries and the resources available for collection development purposes.  Shannon is a member of the ALA Games and Gaming Round Table.  Since she plays videogames on a daily basis, Shannon is a regular contributor and editor of reviews for VideoGameCat.  She also maintains the VideoGameCat Twitter (@thevideogamecat) and Facebook (http://www.facebook.com/thevideogamecat) accounts.

Awards

Award Giver Category Verdict
Golden Joystick Awards 2012Best Mobile/Tablet Nominee
International Mobile Gaming Awards 2012Excellence In GamePlay Winner
International Mobile Gaming Awards 2012Grand Prix Winner

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