Video Game Cat Review
Date of Review: November 25, 2012
Format Reviewed: Wii
Language / Country of Origin: English / USA
Online Capability: None.
Prequels: Wii Sports
Featured Characters: Players create their own avatars, called Miis, which are used in the game. Other in-game characters are generated from the Wii’s Mii Channel.
Equipment Needed: The game comes with one MotionPlus expansion for a controller. However, in order to play some of the multi-player games, more MotionPlus accessories will have to be purchased.
Maintenance Required: None required
Wii Sports Resort, the sequel to Wii Sports, takes advantage of the Wii’s new MotionPlus technology – updating and enhancing the WiiMote’s motion controls to give them more sensitivity and accuracy. Like in its predecessors, players mimic the actions needed to participate in real sports. There are twelve sports-related mini-games available in Wii Sports Resort, including:
- Air Sports: Use the WiiMote to mimic skydiving or flying a plane.
- Archery: Use the WiiMote and Nunchuk to mimic a bow and arrow.
- Basketball: Move the WiiMote while mimicking throwing a basketball into a hoop.
- Bowling: (Also seen in Wii Sports). Move the WiiMote through the motions as you mimic throwing a bowling ball down a lane.
- Canoeing: Mimic moving the WiiMote as though you are paddling a canoe.
- Cycling: Move the WiiMote up and down with your arms as you would if you were cycling with your legs.
- Frisbee: Flick the WiiMote as you would if you were throwing a Frisbee.
- Golf: (Also seen in Wii Sports). Swing the WiiMote like you would if you were hitting a golf ball with a golf club.
- Power Cruising: Hold the WiiMote and Nunchuk like bike handlebars, tilting to steer.
- Swordplay: Use the WiiMote like a sword to both attack and defend your position.
- Table Tennis: Swing the WiiMote like a racket.
- Wakeboarding: Use the WiiMote to act as the handle and tilt it side to side to turn and jump.
Just like with the previous title in the series, players can design their own character or likeness (Mii) to appear in the games.
Cultural / Historical Value:
Wii Sports Resort was one of the first titles to use the new Wii MotionPlus technology, which was bundled with the game. The game received good reviews from both critics and regular gamers alike and sold many copies, upwards of 30 million worldwide. Although people believed that the graphics are still lacking in comparison to other console systems (colorful, but cartoony), they appreciated the improved Wii MotionPlus controls as well as the improved mini-games. When the game was released, the American Heart Association (AHA) endorsed the game for its ability to help get sedentary people off the couch. Other medical professionals also used the game to help rehabilitate patients with limited mobility (just as they had with Wii Sports).
Teaching / Learning Characteristics:
There is not a whole lot to be learned from Wii Sports Resort, apart from basic motor skills and hand-eye coordination. However, the game has been used by some hospitals to help rehabilitate patients with limited mobility to good effect. Similarly, there are numerous accounts of seniors using the game to help keep them active.
This game is probably not going to offer much replayability for single players, unless players are looking to use Wii Sports Resort for exercise/aerobic activity (which it does offer). However, there is tons of replayability on the mulit-player end as it is a great game for friends to play together and is a party favorite.
Wii Sports Resort is a great party game that is suitable for all ages, from young children to the elderly. Pretty much anyone can find something to enjoy about this title, as long as they are willing to make fun of themselves, swinging around the WiiMote to make their Miis complete the exercises.
About the Author:
Shannon L. Farrell, MLIS, MS is an Assistant Professor and Liaison Librarian at Colorado State University (CSU) in Fort Collins. Having been an avid gamer for the last 25 years, she has a great interest in incorporating videogames into library and educational environments. She has conducted research on the topic, examining current use of videogames in libraries and the resources available for collection development purposes. Shannon is a member of the ALA Games and Gaming Round Table. Since she plays videogames on a daily basis, Shannon is a regular contributor and editor of reviews for VideoGameCat. She also maintains the VideoGameCat Twitter (@thevideogamecat) and Facebook (http://www.facebook.com/thevideogamecat) accounts.
|Spike Video Game Awards 2009||Best Individual Sports Game||Nominee|
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