Video Game Cat Review
Date of Review: March 10, 2012
Format Reviewed: Xbox 360
Language / Country of Origin: English
Online capability: None.
Sequels: Fable: The Lost Chapters, Fable 2, Fable 3, Fable: The Journey.
Equipment Needed: None.
Maintenance Required: None required.
The once prosperous Kingdom of Albion is now corrupted by misrule and there is blight across the land. The story begins with a young boy whose innocence is lost as invaders burn and pillage his village. As our character survives the destruction of his home by this raid of bandits and war sweeping across the land, a tale all too common for Albion these days, he is rescued by an enlightened group of mercenaries, sheltered, and trained in the arts of combat and sorcery. Now it is time to become the hero that Albion needs. Every action and choice our hero makes will determine his fate, the prosperity of others, and the future of a once shimmering Kingdom striving to make itself anew.
Cultural / Historical Value:
Fable is the opening title to a series of much renown. It offers a style of gaming unparalleled in format which is truly unique and admirable. Playing Fable is like watching a cartoon come to life, with incredible graphics and animation sequestered into a fantastic plot and challenging variables. When Fable premiered, it offered gamers a new level of RPG gaming and graphics that has set a precedent, not only for its sequels, but for other game designers to admire and mimic in the development of future games. Fable has been nominated for and won numerous awards and continues to set the standards for gaming.
Teaching / Learning Characteristics:
Fable is a robust game with multiple variations based on the player’s interaction with the plot. Depending on the decisions a player makes throughout the game, one can determine what happens to one’s self, other characters, and the Kingdom itself. One may stand as a hero at the game’s conclusion or even render one’s self as an evil scoundrel. The consequences of one’s actions in the realm of Albion are expressed logically in the character’s development and storyline. The game can thus teach players about morality and ethics – illustrating that all of their actions have costs, penalties, or rewards.
Since Fable gives the player choices to make throughout the game, defining one’s morality, logic, and even constitution, Fable can be played again and again. Each time the game is started, gamers can choose a unique path – to be good or evil, logical or insane, friendly or deviant. Besides exploring the main plot and its general completion to the game, our hero can also take on numerous side-missions and follow the adventures offered by an expansion pack (sold separately – Fable: The Lost Chapters).
Fans of role-playing games and detailed plots will appreciate this title. Unlike many RPGs, Fable requires fighting skill – making the game fairly quick-paced. Due to its sometimes outrageous humor, malevolent themes, violence, and sexual game-play, Fable is designed for a mature audience. Younger audiences should probably stay away.
About the Author:
Ben Bigalke is an avid traveler, bicycle enthusiast, lover of animals and video gamer extraordinaire. He grew up taking the stories and virtues told by the Nintendo of his childhood to heart. As an adult, he continues to appreciate the entertainment and learning experiences that videogames offer and studies the technological and artistic advancements they have made throughout his lifetime. As a videogame reviewer, he enjoys both observing and experiencing the cultural impact that these games have on his generation.
|Spike Video Game Awards 2003||Most Anticipated Game||Nominee|
|GAME British Academy Video Game Awards 2004||Original Music||Nominee|
|GAME British Academy Video Game Awards 2004||Originality||Nominee|
|Golden Joystick Awards 2004||Ultimate Game of the Year||Runner Up|
|GAME British Academy Video Game Awards 2004||Xbox||Nominee|
|Golden Joystick Awards 2004||Xbox Game of the Year||Winner|
|Spike Video Game Awards 2004||Best RPG||Winner|
|Interactive Achievement Awards 2005||Outstanding Achievement in Character or Story Development||Winner|
|Interactive Achievement Awards 2005||Outstanding Achievement in Game Design||Nominee|
|Interactive Achievement Awards 2005||Outstanding Achievement in Game Play Engineering||Nominee|
|Interactive Achievement Awards 2005||Outstanding Achievement in Original Musical Composition||Winner|
|Interactive Achievement Awards 2005||Outstanding Innovation in Console Gaming||Nominee|