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Infinity Blade

December 9, 2010

Video Game Cat Review

Date of Review:  September 8, 2012
Format Reviewed:   iOS
Language / Country of Origin:   English / USA
Online Capability:  Players can connect to Game Center to examine leaderboards, complete achievements and challenge their friends to multiplayer Arena matches.
Sequels: Infinity Blade II
Equipment Needed: None needed.
Maintenance Required:
 None required.


Infinity Blade follows the adventures of a knight who journeys through a castle and accompanying dungeon to battle the immortal God King.  Many enemies stand between the knight and the God King – and each must be defeated through sword attacks and magic.   Each time the player either wins against the God King or loses, the story begins again – with the player starting as the knight’s ancestor, 19 years later.

Players use their finger to swipe the screen to either attack or parry enemy attacks.  They can also block or dodge attacks by pressing buttons on the screen.  As a player battles more enemies, they attain experience points which level up both the player and their items (weapons, armor, shields, helmets, and magic rings).  New items can be purchased with either in-game coins or real money.  Each time the story begins, a player’s experience and items are retained.

Cultural / Historical Value: 
Infinity Blade was the first mobile game to be released with the Unreal Engine 3 technology.  Critics praised the game for its well-developed gameplay, beautiful rendering, impressive detail and striking graphics.  However, some believed the game’s story did not go far enough and was too repetitive.  Overall, this title was one of the fastest-grossing apps in the history of the iOS.

Teaching / Learning Characteristics: 
Infinity Blade does not have much to offer in terms of teaching and learning – except that players have to memorize enemy attack patterns in order to defeat them.  They also have to learn various strategies on properly equipping their character – e.g. knowing to equip themselves with fire-based weaponry when their enemy uses ice-based attacks.

Replay Value:  
The main storyline of the game (beating the God King) does not take long to complete (just a few minutes).  However, the game still offers fair replay value.  Gamers can continue to keep playing in order to level up their characters and buy new items.  Each time the God King is defeated, he gets stronger and offers new challenges.  Further, there are different endings that can be accessed, depending on if you win or lose – and if you have the Infinity Blade in your possession or not.  Over time, updates have been added to the game (for free), including new weapons and enemies, but it is unclear if this is going to happen again in the future.

Likely Audiences:
Almost everyone who likes addictive mobile games will find something to like about Infinity Blade – unless they are just averse to games featuring swords, shields and armor.  RPG fans may be drawn to this title, as it employs the standard character-building strategies and weaponry.  Overall, anyone who appreciates cool graphics should give this title a gander.

Overall Score:

Other Reviews:


About the Author:
Shannon L. Farrell, MLIS, MS
is an Assistant Professor and Liaison Librarian at Colorado State University (CSU) in Fort Collins.  Having been an avid gamer for the last 25 years, she has a great interest in incorporating videogames into library and educational environments.  She has conducted research on the topic, examining current use of videogames in libraries and the resources available for collection development purposes.  Shannon is a member of the ALA Games and Gaming Round Table.  Since she plays videogames on a daily basis, Shannon is a regular contributor and editor of reviews for VideoGameCat.  She also maintains the VideoGameCat Twitter (@thevideogamecat) and Facebook (


Award Giver Category Verdict
Spike Video Game Awards 2011Best Handheld/Mobile Game Nominee
International Mobile Gaming Awards 2011Excellence in Design Nominee
Golden Joystick Awards 2011Mobile Game of the Year Third Place
Interactive Achievement Awards 2011Portable Game of the Year Nominee


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