Video Game Cat Review
Date of Review: January 29, 2012
ESRB rating/Descriptors: [Early editions of the game were rated T for Teen, but the ESRB recalled this and issued a new rating of M for Mature.]
Format Reviewed: Xbox 360
Language / Country of Origin: English / USA
Online Capability: None.
Prequels: The Elder Scrolls III: Morrowind
Sequels: The Elder Scrolls V: Skyrim
Featured Characters: N/A. Players create their own characters.
Equipment Needed: None.
Maintenance Required: None.
The land of Tamriel is facing a dark age. The emperor has been assassinated, and with no known heirs to inherit the throne and defend the realm, gates from a demonic place called Oblivion are opening all over the countryside. Dark forces and their soldiers pillage and burn unsuspecting towns and villages, threatening chaos and confusion for all futures’ history. You are a released prisoner sent on a quest issued by the emperor’s final breaths to find an unbeknownst heir to the throne, close the Oblivion Gates, and save Tamriel from an endless age of darkness.
Cultural / Historical Value:
Oblivion has been nominated for and won numerous awards. It is acclaimed for its stunningly realistic graphics and enormous open world content. This game is the fourth installation of the commercially successful Elder Scrolls series. The game aims to blend realism with fantasy, illustrating the change from night to day, weather, realistic human and animal life forms as well as numerous fantastical and fictional characters.
Teaching / Learning Characteristics:
It is true that graphics have evolved since Oblivion was first introduced and that repetitive voice acting like that exhibited in this title are no longer an accepted norm, but Oblivion will always be a template for game designers to look back upon as a standard to uphold when considering the depth and possibilities of video game entertainment. The scale and scope of this game, not only in terms of geography, but also available weaponry, accessories, and magical spells, provide players with challenges of navigation, memorization, strategizing, and even alchemy.
Oblivion has virtually endless replay value. The player creates his own character, choosing from a range of species devoted to their own characteristics and attributes. Each time a gamer plays Oblivion he can recreate his character, choosing between human and beast-like creatures, and various skills, ranging from weaponry to sorcery. Oblivion also provides players with downloadable content (DLC) that adds enormity to the already numerous missions and objectives a character can seek out while playing through the game’s main plot and storyline.
There is a large amount of graphic violence in Oblivion – exacted both on humans and other creatures, including realistic wolves, dogs, mountain lions and other forest animals. This may be disturbing for some players. Consistent with its rating, Oblivion is for mature audiences. Obviously, fans of the previous Elder Scrolls installments will be interested in this title. Although those interested in the fantasy genre may be inclined to try this game, the scope of it may be off-putting to more casual gamers. Anyone picking up the game should understand how enormous and intricate the title is before investing themselves in it.
About the Author:
Ben Bigalke is an avid traveler, bicycle enthusiast, lover of animals and video gamer extraordinaire. He grew up taking the stories and virtues told by the Nintendo of his childhood to heart. As an adult, he continues to appreciate the entertainment and learning experiences that videogames offer and studies the technological and artistic advancements they have made throughout his lifetime. As a videogame reviewer, he enjoys both observing and experiencing the cultural impact that these games have on his generation.
|Spike Video Game Awards 2006||Best Cast||Nominee|
|Spike Video Game Awards 2006||Best Graphics||Nominee|
|Spike Video Game Awards 2006||Best Original Score||Winner|
|Spike Video Game Awards 2006||Best PC Game||Nominee|
|Spike Video Game Awards 2006||Best Performance by a Human Male
|Spike Video Game Awards 2006||Best RPG||Winner|
|Spike Video Game Awards 2006||Best Supporting Female Performance
|GAME British Academy Video Game Awards 2006||Action and Adventure sponsored by PC World||Nominee|
|GAME British Academy Video Game Awards 2006||ARTISTIC ACHIEVEMENT||Nominee|
|GAME British Academy Video Game Awards 2006||Gameplay sponsored by Nokia N-Gage||Nominee|
|Golden Joystick Awards 2006||Girls' Choice Award||Nominee|
|GAME British Academy Video Game Awards 2006||Original Score||Nominee|
|Golden Joystick Awards 2006||PC Game of the Year||Winner|
|GAME British Academy Video Game Awards 2006||Screenplay||Nominee|
|Golden Joystick Awards 2006||Soundtrack of the Year||Nominee|
|Golden Joystick Awards 2006||Ultimate Game of the Year||Winner|
|Golden Joystick Awards 2006||Xbox Game of the Year||Winner|
|Spike Video Game Awards 2006||Game of the Year||Winner|
|Spike Video Game Awards 2006||Most Addictive Game||Winner|
|Spike Video Game Awards 2006||Studio of the Year
(Bethesda Game Studios)
|Game Developers Choice Awards 2007||Best Game||Nominee|
|Interactive Achievement Awards 2007||Computer Game of the Year||Winner|
|Game Developers Choice Awards 2007||Game Design||Nominee|
|Interactive Achievement Awards 2007||Outstanding Achievement in Character Performance - Female||Nominee|
|Interactive Achievement Awards 2007||Outstanding Achievement in Game Design||Nominee|
|Interactive Achievement Awards 2007||Outstanding Achievement in Game Play Engineering||Nominee|
|Interactive Achievement Awards 2007||Outstanding Achievement in Original Music Composition||Nominee|
|Interactive Achievement Awards 2007||Outstanding Achievement in Sound Design||Nominee|
|Interactive Achievement Awards 2007||Overall Game of the Year||Nominee|
|Golden Joystick Awards 2007||Playstation Game of the Year||Third Place|
|Interactive Achievement Awards 2007||Role-Playing Game of the Year||Winner|
|Golden Joystick Awards 2007||Soundtrack of the Year||Nominee|
|Game Developers Choice Awards 2007||Visual Arts||Nominee|
|Game Developers Choice Awards 2007||Writing||Nominee|