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Wii Fit

May 21, 2008
Comic Mischief

Video Game Cat Review

Date of Review: August 5, 2012
Format Reviewed: Wii
Language / country of origin: English / USA
Online Capability: None.
Sequels: Wii Fit Plus, which continues the action on the balance board with several new games, was released in October 2009.
Equipment Needed: Wii and balance board
Maintenance Required: You need sizable living room space to perform the exercises. Also, it’s important to take proper care of your balance board.

Wii Fit
was one of the first video games to take the exercise genre by storm. It’s been commended for being accessible to those who do not normally workout. It combines fitness and fun for calories that can be burned from the comfort of your own home.

The nifty thing about Wii Fit is that most of the exercises involve a balance board to track all of your movements. They range from the basic (doing yoga or weight resistance moves) to the clever (head-butting soccer balls or balancing Mii marbles). Perhaps the best feature of Wii Fit is the in-game chart that will track your weight loss milestones over time.

While most of the choices for things to do in Wii Fit are enjoyable in their own right, there are really only three exercises that’ll raise your heart rate past a mild flutter: hula hooping, step aerobics and jogging. A lot of the other games just have to do with improving your balance, and there’s even one where you sit on the board and do nothing at all!

Wii Fit’s surprising lack of cardio choices is not the only downfall of this supposed “fitness” game. Even the standalone strengthening exercises – while decentĀ  – run into the issue of only being available in short bursts. You’ll spend more time navigating the menus than actually working out in Wii Fit.

Wii Fit is fun and certainly better than doing nothing if you’re a diehard couch potato, but it’s something you should skip if you are looking for a serious workout.


Stand or step on the balance board in time with the instructions on your screen. The board also serves as a scale.

Cultural / Historical Value:
Wii Fit
is considered an innovative phenomenon when it comes to workout games.

Teaching / Learning Characteristics:
Teaching in the physical education sense of the word.

Replay Value:
Essentially endless so long as you don’t get bored by the exercises and games.

Likely Audiences:
Kids, older people and the out-of-shape are most likely to benefit, but not those looking for a serious workout.

Overall Score:


Other Reviews:


Award Giver Category Verdict
Spike Video Game Awards 2008Best Individual Sports Game Nominee
Spike Video Game Awards 2008Best Wii Game Nominee
Golden Joystick Awards 2008Family Game of the Year Nominee
Golden Joystick Awards 2008Nintendo Game of the Year Nominee
GAME British Academy Video Game Awards 2009Casual Nominee
Interactive Achievement Awards 2009Family Game of the Year Nominee
GAME British Academy Video Game Awards 2009GAME Award of 2008 Nominee
Interactive Achievement Awards 2009Outstanding Innovation in Gaming Nominee
GAME British Academy Video Game Awards 2009Sports Nominee

Additional Info

ESRB Description:
Comic Mischief



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